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I wasn't going to add, this but I've been following DCUO since it's announcement back in 2007. More and more news is starting to pop up and I'm getting very excited about the look and feel of this game.
CBR News has been lucky enough to get a chance to ask some questions of Wes Yanagi, Senior Producer for “DC Universe Online.” As it’s still fairly early in the development process, there were some things that Yanagi could not speak to, but he answered as many of our questions as he could.
CBR: Are costumes completely customizable, or will the templates be based on existing character costumes? For example, if someone were to create a winged character like Hawkman, what is the level of customization they have to create their own look?
WY: We can’t get into too many details at this point, but when you create your hero or villain, you’ll be able to choose from a variety of body sizes, silhouettes and hairstyles. We spent a lot of time iterating on these designs with Jim Lee, our executive creative director, to get a nice range of choices. The costume options will be influenced by your character's origin, such as technology or magic. Once you roll a character, you’re not locked into that specific costume — it can change over time if you so choose.
CBR: Could you explain the idea of power themes as opposed to classes?
WY: We will have a wide variety of powers to choose from. Players will gain power as they level, and leveling occurs as players complete the game content. But we wrap this and tweak them in metaphors that make sense for these characters. In the DCU, heroes and villains become more experienced by training, discovering new powers, and practicing with the ones they already know.
CBR: How are you balancing the controls and gameplay between the PC and the PS3?
WY: With our current internal build, you can play with either a mouse and keyboard, or a PS3 controller. So, it’s really just a matter of personal preference with the controls. From a gameplay standpoint, we don’t see it as two platforms. We see it as two ways to play the same game, to step into the same universe.
For the enire interview, click here to head over to CBR...
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