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Legendary Batman: TAS and Detective Comics writer Paul Dini has sat down with CBR to talk further about his recent work on Batman: Arkham Asylum...
CBR: How complete was the concept for “Batman: Arkham Asylum” when you were brought in to write the story? Was it already set in stone that the game would be based in Arkham and feature certain characters?
Paul Dini: At the time I was brought in, Eidos, DC Comics and Rocksteady were investigating the idea of doing a Batman game set within Arkham Asylum. The art team at Rocksteady started on some preliminary designs with the idea that Arkham was originally a huge estate set on an island connected to the Gotham mainland by a bridge. As for what characters to use, that was fairly open, though it was a given that as this was Arkham, The Joker would be heavily involved.
CBR: Were there specific runs or story arcs of from the comics that you researched for the game?
PD: Not really. I think everyone involved took another look at Grant Morrison’s graphic novel “Batman: Arkham Asylum: A Serious House on Serious Earth” as well as certain Neal Adams and Frank Miller stories. But while the Arkham location bears some visual similarities to the versions in those stories, the game itself is fairly straightforward, story-wise.
CBR: Did you get to add to Arkham Asylum and reveal things about it that haven’t been seen before?
PD: Working with the game designers, we came up with a lot of new locations that have never been imagined before. By putting Arkham on an island, we opened up a world of locations within the old estate and beneath it. Yes, there are the traditional therapy rooms, operating theatres, and inmate cells, but you see much more of the place than you have ever seen in any of the movies. There are secrets everywhere in terms of hidden passageways, walled-up building wings, and even within the files themselves.
For the entire interview click here...
(Source - CBR.com)
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