Welcome to Batman: Gotham Knights Online, your number #1 resource for all things Batman. Every week, keep up to date with all the current news surrounding the comic books, media, merchandise and listen to our weekly podcast, where we have exclusive interviews with people from the industry and a look at all things Batman past, present and future...

GKO: MADHOUSE

Here you will find our rambalings on all area's of Batman, interviews and speical features!

JL: CRISIS ON TWO EARTHS REVIEW

We review Justice League: Crisis on Two Earths.

BATMAN OF ZUR-EN-ARRH

We take a look at the Batman of Zur-En-Arrh from Batman #113.

GREG RUCKA INTERVIEW

Gotham Knights Online - Interview with Greg Rucka.

BTS: MUSIC MEISTER

A behind the scenens look at The Music Meister.

REVIEW: SB: PE

We review Superman / Batman: Public Enemies.

J.H. WILLIAMS III INTERVIEW

Gotham Knights Online - Interview with J.H. Wiilams III

REVIEW - BATMAN: AA

We review the most eagarly anticipated game this year!

BATMAN CRIME JAZZ

Composers talk crime jazz for Batman

IGN: BATMAN: ARKHAM ASYLUM - BREAK BANE TRAILER!

Posted by Bob Tilley Wednesday, 29 April 2009

IGN Games.com have released a new Batman: Arkham Asylum trailer titled "Bane Breakout", showing loads of fighting sequences and Batman tackling both Killer Croc and Bane...

video

Also Sefton Hill talks to IGN about the principle behind the free flow combat featured in the above video.

IGN: What is FreeFlow Combat?

Sefton Hill: FreeFlow Combat is designed to let the player experience what it is like to be the master of hand-to-hand combat, allowing them to showdown with huge groups of the Joker's henchmen in brutal melee brawls while chaining together unlimited combos seamlessly.

The player is not limited by which animations can link together or by having to learn a series of button combinations to pull off a move. They are free to perform any move at any time and as long as this move is successful, the player can continue this flow until they have taken down all the villains!

The combat has a unique look and feel. All of the moves flow beautifully together because of the way that Batman reacts to his attackers based on their positions and attacks. Each fight session looks beautifully choreographed, however the player is in complete control at all times.

IGN: How does it work from the player's perspective?

Sefton Hill: The main moves from the start of the game are the strike, counter, cape stun, redirect and ground takedown.

The strike is self explanatory and allows Batman to attack in any direction. The counter button allows Batman to block and then counter incoming assailants. This is definitely one of the most satisfying moves to pull off, as Batman catches an incoming fist or grabs the leg as a thug tries to kick him and then exacts a swift, painful response.

The redirect move causes Batman to vault over incoming thugs or flip out of the way of attacks. This move gives players more space and time when surrounded, and the cape stun move uses the weighted tips of Batman's cape to temporarily stun all thugs within close proximity. Both of these moves become essential tactics for some of the more skilful and well armed thugs later in the game.

Finally, there is the ground takedown move. This is an immediate knockout move that can be pull off after knocking a thug to the ground, but it is risky to do as it leaves players vulnerable while they perform the knockout blow.

The key to successful and powerful combat in Batman: Arkham Asylum is chaining all these moves together. This is done by linking together three attacking moves in quick succession. When this is done, players enter FreeFlow and all moves become much more powerful and cover a much greater range. All of these moves can be used as part of the combo flow, with the long range ground takedown particularly spectacular as Batman summersaults and spins in the air before landing on his target and punching them out. As long as players continue to perform successful moves, this combo can continue indefinitely! However, if they make a mistake, they will lose their combo and leave themselves vulnerable to attack.

Once players have mastered the basics they can introduce Batarangs, the Batclaw, takedowns and throws into their combo flow, all of which increase strategic choices even further and must be used against tougher enemies further along in the game.

For the entire interview click here...

(Source - IGN Games.com)

LISTEN TO THIS WEEKS PODCAST ONLINE COVERING NEWS, REVIEWS AND INTERVIEWS WITH GUESTS FROM ALL BATMAN INDUSTRIES!



GKO: PODCAST #43

This week we cover the usual news in the Batman Universe. 4th to 17th Oct, including Batman: Knightfall Pt11.
23-10-10

GKO: PODCAST #42

This week we cover the usual news in the Batman Universe. 20th Sept to 3rd Oct, including Batman: Knightfall Pt10.
09-10-10

GKO: PODCAST #41

This week we cover the usual news in the Batman Universe. 13th to Sept 20th, including Batman: Knightfall Pt9.
14-09-10

GKO: PODCAST #40

This week we cover the usual news in the Batman Universe. Aug 30th to Sept 12th, including Batman: Knightfall Pt8.
14-09-10

GKO: PODCAST #39

This week we cover the usual news in the Batman Universe. Aug 23rd to Aug 29th, including Batman: Knightfall Pt7.
31-08-10

GKO: PODCAST #38

This week we cover the usual news in the Batman Universe. Aug 9th to Aug 22nd, including Batman: Knightfall Pt6.
24-08-10

GKO: PODCAST #37

This week we cover the usual news in the Batman Universe. Aug 2nd to Aug 8th, including Batman: Knightfall Pt5.
03-08-10

GKO: PODCAST #36

This week we have a new host and review Batman: Under the Red Hood along with all the news from the week.
03-08-10

GKO: PODCAST #35

This is our SDCC '10 coverage special covering all the news from July 19th to July 25th.
26-07-10

GKO: PODCAST #34

This week we cover the usual news in the Batman Universe. July 12th to July 18th, including Batman: Knightfall Pt2.
19-07-10

GKO: PODCAST #33

This week we cover the usual news in the Batman Universe. July 5th to July 11th, including Batman: Knightfall Pt1.
12-07-10

GKO: PODCAST #32

This week we interview writer Judd Winick about the Red Hood.
05-07-10

GKO: PODCAST #31

This week we cover the usual news in the Batman Universe. June 14th to June 20th.
21-06-10

GKO: PODCAST #30

This week we cover the amazing release of Batman #700. June 7th to June 13th.
14-06-10

GKO: PODCAST #29

This week we cover the usual news in the Batman Universe. May 31st to June 6th.
7-06-10

GKO: PODCAST #28

This week we cover the usual news in the Batman Universe. May 24th to May 30th.
31-05-10

GKO: PODCAST #27

This week we cover the usual news in the Batman Universe. May 10th to May 23rd.
24-05-10

GKO: PODCAST #26

We return for a quick April round table episode.
10-05-10

GKO: PODCAST #25

This week is our 25th Anniversary episode including a new co-host.
21-03-10

GKO: PODCAST #24

This week we interview with artist Lee Garbett to talk about his current run on Batgirl
01-03-10

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