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IGN has posted a couple of pages and a quick interview with Jock about his and Scott Snyder's new direction with Detective comics.
A Quick Chat With Jock
IGN Comics: You're continuing your work on Detective Comics as Scott Snyder steps on board. What convinced you to stay with the series?
Jock: Scott called me out of the blue and convinced me is the short answer! It was a very direct approach and it worked a charm. His hook for the story was so original i found it hard not to get excited about the idea of working on it. He's a great writer with fresh ideas and that's really what drew me back to the title.
IGN Comics: When you're working on a series, how much of the story do you want to know ahead of time? Do you want to know the ending so you can properly evolve a character's emotion or physical portrayal? Or do you rely more on the writer to convey what is necessary at the time?
Jock: I've been thinking about this recently funnily enough - I think I tend to work as I go along... I'll read a script through first and obviously lay it out with a good sense of the larger picture of the story, but beyond that I tend to take each page as it comes, or, at least each scene.
I find that so long as I've done my work in the layout stage, I can keep it fresh and surprise myself if I work on the pages a little 'blind' from then on in. Little character moments and subtleties can come out that may have been lost by constantly regurgitating the same images over and over again. Some guys can lay out a page, do loose pencils, then tighter pencils, then ink. I'm not like that. I like to draw with the ink and keep it fresh. I have great admiration for a much more formal approach, but it doesn't seem to work for me at all.
IGN Comics: Every artist has a different preference when it comes to scripts. How much description and guidance do you prefer? How much non-visual, character background is ideal for you? Is there a moment where it becomes too much? Where's that balance for you?
Jock: I tend to like condensed scripts, but I love reading a more detailed panel description too - when the writer is really into it you can tell by the words they use and that can really help set the scene. But I grew up on 2000AD, and when I started working for them I worked with John Wagner on Judge Dredd, and his classic panel description is "Dredd. Headshot. Grim". Tells you everything you need to know with no fluff! I love that. So I guess, like anything, it's a balance.
IGN Comics: Are you planning on being aboard Detective Comics for the foreseeable future? Will you be alternating with any artists?
Jock: That's the plan - we're aiming to make a nice trade collection at the end of this that will last. Hopefully readers will dig what we're trying to do!
Read the full interview and see more pages at IGN.
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